![]() As for now though, simply put, this sucks.Ĭurrently, the definitive way to play is PC. The game has a VR option in the main menu that is blank at the moment, maybe the devs will release a VR update, and possibly more motion controls. But sadly no, next to no effort on the "Innovative Port" side. Swinging the Joycon in a precise direction to have your Katana swing in-game in the same way would've been great for example, holding the joycon and punching like the game Fitness Boxing is another great example of what could've been. The game's already fun gameplay would've been amped up with a little more work by the devs, but it just feels like a copy and paste. The only motion controls is just for aiming, just like any other Switch game like Zelda: BoTW.īy default, the motion sensitivity is too damn high! *Ahem*, a quick look at the settings and reducing it from 10 to 5 fixed this.Īnd that's my biggest gripe with this port, it's an utter waste of potential. I bought this expecting motion controls at a VR or Red Steel 2 (Wii) level, but it has none of that. As a port, ignoring the implication that it should make use of the system, it's more or less the same. It has HD Rumble, or the gunshots feel like shooting a gun at least.īut that's it, that's all the good, at least for me. The game looks as good as the PC version, both docked and undocked. You can play it on the go, making this the only system that allows you to do such a thing without streaming. The game is not very demanding anyway, but fact is that it's at 60fps docked and undocked. It runs at 60fps with no noticeable drops. The Switch Port - Not the most innovative port I've played in years. Enemies remain and look the same, except new weapons are introduced the further you progress in the game. The game has a story, an interesting one at that (not to spoil anything further), but it generally is about moving forward playing round after round, each map different from the rest, and it gets progressively harder. Especially since the game shows a replay of all your actions in the current round, in real time. ![]() ![]() The time factor and the controls, simply put, make for epic looking combat similar to action movies.
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